Tuesday, July 12, 2022
GameplayrajaTV
GameplayrajaTV is all about gaming, with the kind of games we don't see on Steam - RPGs, Action, Puzzle games, indie and other stuff. Please enjoy what you see.
Sunday, September 30, 2014
This week on Game O.M.D.D.. This week we would take a look at some more of the various ways video games are making us smarter.
Video games might not be improving our cognitive abilities, but they are making it easier for us to understand how certain things work. Here's a look at some of those things:
The power button: While video games are a big part of it, there's still something about the remote control that's been helping us cope with being surrounded by technology, from the simple push of a button to bring up a tutorial, to the ability to mute the sound on games, to the on-screen button for easy navigation on TV.
The on-screen button: While the ability to press the "p" and "q" buttons in a game with out of a controller or laptop also dates back a generation or more, game developers still haven't stopped thinking about ways to improve things, making things like "l," "x," "z," "c," "r," and "s" and even the arrow keys into smaller and more easily to press buttons on screen.
The tutorial: Let's face it, playing a video game is pretty much going to involve using a lot of things. If the game is a shooting game, that could mean choosing your weapon. If it's a puzzle game, that could mean choosing the right shape and color. And most of the time, the game just wants to help you do things in the game, but could easily just say "Go up the stairs," or "Use the wheel." In these cases, the game's developers will sometimes include a tutorial where they explain how things work and why they're important.
The wheel: Another thing we've come to know is being used in a lot of games is the use of the thumbwheel. This has been around for a while, but games like "Guitar Hero" really pushed it's potential by including song and band members and bringing in the ability to record yourself play a song.
Games themselves: Some developers are designing games and then taking a step back and seeing what the best thing to teach the player is. This is true of some of the biggest names in gaming, like Nintendo. Sometimes, like with the Super Nintendo, it can be to a game like "Super Mario Bros" for the SNES, which allowed the player to use the arrow keys to move around the game's map and the "Z" button to change the player's starting point. On the other hand, Mario 64, the 3rd Mario game on the Nintendo 64, pushed the controller's analog stick and the game's "A" button, and gave the player one button to use. There were more than a few other innovations in there, too.
Other game and console designers: It's not just the big names in video game design. Indie developers often come up with great ideas, either because they're clever, or they had some other reason for coming up with the ideas in the first place. And companies with big budgets like Electronic Arts and Microsoft have come up with ideas that have made it into video games. In fact, "Age of Empires II" came up with the first 3D engine, because that's how the company saw the future of gaming, and so they designed an engine that could do that, then built a game around it.
This is of course just a small sampling of the different ways video games are making it easier for us to understand how the different parts of a game work. I'm sure we'll see some of these ideas in other posts, but I hope you enjoyed this one.
Friday, September 28, 2014
This week's Game O.M.D.D. highlights some more of the best video game, and game related, books.
This week we will start off with "Mortal Kombat: Armageddon". This is the latest in the Mortal Kombat series. It is an fighting game, similar to the Mortal Kombat games, but does involve the "God" from the earlier Mortal Kombat games, and there is more to this game than in the earlier games.
The first thing I should tell you about "Mortal Kombat: Armageddon" is that it is one of the few video games that has gotten rave reviews from critics, and the only fighting game I have ever been familiar with that has. Also, the story here is more linear than earlier Mortal Kombat games, which is a bit of a disappointment, but the reason the story is a bit more linear is that they wanted to focus on the gameplay here, but make it into a more "epic" story than in earlier Mortal Kombats. This game takes place in an arena in the 22nd century. There is a war going on between different factions of a race called the Kronans, and they have been controlling the planet for so long that humans don't even know it. The arena is designed so that those who fight there in Mortal Kombat style, fighting with a variety of different weapons, don't have the physical ability to leave and attack another faction.
There are some similarities between this game and other fighting games. It has the basics, like punches and kicks and "super" moves. It also uses the 3D perspective and the camera can zoom in, but it does this in a very strange way. The character's bodies are floating in front of the player, and the characters can be hit in any direction. You can also duck, and move around and do the other moves, just like in other fighting games.
So, of course, fighting games need to do more than just kick and punch. To increase the number of moves in the game they decided to give each character the ability to throw a spear, and do some of their signature moves by throwing the spear. The spear works like other moves, where you use it against the opponent and they have to react to the spear. There are a lot of different different moves in "Mortal Kombat: Armageddon". You can also do "over the shoulder" throws, where you can throw a heavy hammer or a small grenade. You can even "roll" through the opponent if you throw the hammer, like a bowling ball. There are also throws where the spear simply wraps around the opponent, which allows the character to use any weapon or a number of attacks with a new kind of "grapple", with the weapon still attached.
There are also a lot of other new moves, like "exploding", which can be done by just hitting a button on the controller, or you can set it up so that when you hit that button, the spear explodes and the momentum carries the spear into the opponent.
All of these moves and other types of attacks also come with a weakness, since the attacks are so difficult to throw and to block in general. This is true of "Mortal Kombat: Armageddon", because the more heavy the spear is, the weaker it is. Also, the more the spear is in the air, the more likely it is that the spear will break. So there are a lot of characters who don't have any moves like this in the game. On the other hand, characters who throw spears have many of the moves that are much more difficult.
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